Final Fantasy III: A Primer On The Final Level
August 30, 2009So after hearing a lot of negativity about how hard the end of Final Fantasy III was on the DS I beat it last night and thought I would share my approach.
First off, jobs. There are so many choices it’s really hard to know what jobs work best. This is what worked for me; all characters were around level 60:
Knight (Front Row)
Magus (Back Row)
Devout (Back Row)
Dragoon (Front Row)
My Knight’s job level was maxed out at 99, my Magus was in the high 50s, my Devout in the low 50s, and I think my Dragoon was around job level 20 or 30. The first 3 classes are absolutely essential in my opinion, the Dragoon you can replace with the job of your choice (but not Geomancer, they’re just a waste of time at this stage). The Knight and Dragoon would be equipped with Crystal Armor (the second set of which you’ll find in the Crystal Palace).
One thing I want to make clear is that you can’t do it in one shot. You should make a couple trips, at least 3 before you make your final run so have a couple Ottershrooms. Take one trip to beat and get all the items from the surrounding maze, one to get to the Forbidden Land and get all of those items, and one to get all of the items from the Crystal Palace. It’s just such a long journey to get to the final boss you can’t waste time (read: resources) on your attempt to beat the game. This allows you have to some of the best equipment and magic as well as a pretty good supply of Phoenix Downs and Elixirs (however I didn’t need to use any of either in my final run) plus it levels you up pretty good.
Once you do all that you’re ready for your final run.
In the surrounding maze just use physical attacks. After a battle if anyone in your team is below 2,500 hit points (if you’re level is in the high 50s – 2,000 if you’re in the low 50s) use your Knight’s cure on them. At job level 99 your Knight should have 20 uses of cure so that should be plenty to at least make it past the outer maze without using any other magic.
Once you’re in the Crystal Palace you may want to step up your game with your Magus casting level 6 Fire and your Devout casting Aeroga.
The first boss, the dude you were sent to kill, you’ll want to hit reasonably hard – for magic you can throw the book at him because you’ll have your HP and MP topped up soon. I recommend the Knight and Dragoon using regular attacks (the extra turn trade-off with having your Dragoon jump is not worth it at this point), have your Magus cast Flare or Drain when his HP is low (say, under 2,000), and have your Devout hit him with Holy whenever your team doesn’t need healing.
After that guy’s dead you’ll face off against the Cloud of Darkness – this is not a battle you’re meant to win so don’t even try. Just set everyone to regular attack and wait for death. Once you die there’s a REALLY long cut scene after which you will be fully restored. Once revived step forward one room but then stop.
Before stepping in the last teleport there are four directions you can head in. Each one will lead you to a different room with a trapped box containing ribbon helmets and a boss. After each boss you defeat (but NOT each box) you will again be fully loaded in HP and MP. The bosses are obviously harder than the boxes so go for the box first in each of the four rooms. Your first 2 ribbons should immediately be equipped on your Magus and Devout. If you have Crystal Helm on your Knight and Dragoon hold off on equipping them with Ribbon until right before the final battle.
3 of the 4 rooms are totally intuitive but the bottom-left room is confusing and easy to get lost and waste resources so I’ll tell you exactly where to go. First go all the way to the left and head up and follow the path, which will lead you to the trapped box. Be a little conservative with your magic while fighting these trapped boxes – just use level 6 Fire and Aeroga and also Drain and various cures as needed. Know your effective levels of cure so you don’t waste stronger magic when you don’t need to. The first cure gets you about 500 HP if focused on one individual, the second cure gets you about 1,000 when focused on one person, everything above that will pretty much max everyone out even when shared. Equip the ribbon if you’re Devout and Magus doesn’t have one each yet and then head back down. Then take the next closest opportunity to go up, that teleport will take you to the boss where you’ll want to use your strongest magic like Flare and Holy. Then you’ll be topped up on HP and MP and you can head back to where you started in that room to teleport out.
It is absolutely critical that you complete all four rooms before heading on – it’s not just for the ribbons but the dark warriors you free and crystals you destroy that make the Cloud of Darkness manageable. The particle beam weapon will no longer do max damage to you if everyone’s wearing a ribbon and the 4 dark warriors give you their power (something that happens in the preceding cut scene).
In my personal experience the final battle with the Cloud of Darkness gets progressively harder but should be manageable at the levels I’ve mentioned. So start off hitting it hard with Flare and Holy, and have your Dragoon jump whenever he’s at full hit points. Ignore the snakes, when you kill the green lady cloud thing they die too so just pretend they’re not there. Things intensify near the end, so once that you notice things getting a little harder (you’ll start losing more hit points when attacked), have your Dragoon switch to regular attacks and have your Devout pretty much dedicated to healing your team. Keep using Flare whenever possible, Drain when needed.
You may have a couple of close calls and one of your team might be dead by the end but this strategy should be enough for you to beat the game. Good luck!
Posted by cowmanx