Conquest
The first interview for the upcoming first Star Trek game for the Wii, Conquest, was posted recently on the Bethesda Blog. There was good news and bad news. The complete lack of multi-player is very upsetting. I still can’t quite get a grip on whether this will be more like BOTF or Armada.
In the interview the lead designer specifically said “diplomacy is dead” when discussing the plot. Does this mean the alliances from the show are not present but could happen or does he mean the game has no diplomacy option? One of my favorite things about BOTF is the diplomacy. Note my use of the present tense when discussing BOTF, I doubt I’ll ever tire of this game - it’s been like 5 years and I haven’t yet.
One piece of good news was the real-time combat format. You can either issue orders to ships and watch it play out or jump in to an arcade-like action interface. I’m glad for the arcade dimension as Legacy was enough of a flight simulator for me.
Also use of the Wiimote and nunchuk sound great. On the strategy side you use the Wiimote to select systems and issue orders. So as I heard this I pictured Major Krem in ‘The Circle’ (DS9) or Remmick in ‘Conspiracy’ (TNG) working a large map on a touchscreen wall. Or for those who don’t get the reference something like the computers in Minority Report. And for combat the nunchuk controls the ship while you use the Wiimote to select targets.
Sounds freaking sweet to me. It’s not everything I’d hoped but life rarely is.
Now if they’d just make a first person shooter for the franchise I can finally decapitate someone with a bat’leth. I’d buy a special controller for that.